![]() many of the other robot parts might be even more difficult because of completely different proportions (the assaultron is bigger, different proportions, but still relatively similar to humans, but the other stuff. They would have to be scaled and sculpted to fit the human skeleton, same as i did with the Assaultron parts.Īnd it was quite a lot of work. You can at least give your servitron a weapon to use the way you would a standard follower, but that's about it as far as weaponry goes. ![]() Mythos214 wrote: Unfortunately because of the way the skeleton works, customizations are somewhat limited. i might be able to use at least some vanilla game assets (for example, speaking of backpacks, i think i could use the backpacks from the BoS Scribe uniforms), but those will be probably exceptions. I think ill leave the skeleton editing to the pros, cant wait for that update, thanks again! Well after much trial and error (mostly error!). Still - the simplest way would be to directly copy the whole BSConnectpPoint::Parents block from my skeleton, and paste it into yours, overwriting the original BSConnectpPoint::Parents block there (may be better to delete it first). It was already there, but with only 6 children, and i added 2 more. I did not ADD the BSConnectpPoint::Parents block. I have already endorsed and up-voted your mod, i only wish i could do it again! :D 5133p39 wrote: Thanks :) glorst wrote: Ah! I will definitely give it a try, thank you for the help. You can make a custom replacement skeleton - make copy of the skeleton that has the physics bones, use NifSkope to paste in the BSConnectPoint::Parents block from my skeleton.Īnd use it to replace my skeleton in "Meshes\Servitron\skeleton.nif". I am using a custom skeleton, which is just a copy of the default skeleton, only with added BSConnectPoint::Parents block.īecause i modified the default skeleton, it does not have the physics bones. Is there a way you know of to use the cbbe physics skeleton without breaking your wonderful mod? 5133p39 wrote: That would be my fault, i think. I have tried adding physics to the torso models, however, the skeleton does not seem to support it. Glorst wrote: You Sir (or Madame) are doing gods work, thanks for the fantastic mod! xD Unfortunately because of the way the skeleton works, customizations are somewhat limited. and what about allowing us to mix-match parts of servitron and robot parts? i would love to have an servitron to have minigun/gatling laser on one hand, or swap leg with one of wheel from m1p39 wrote: Lol, "sweet" Jezebel, i can only imagine! :-D Serious question though will future updates allow you to equip your servitron with other clothes, armor, or even backpacks ? AshenWinter wrote: i would love this. Unfortunately, i am no artist, so i have to ask other ppl to allow me to use their work.Īt this point, i certainly do not plan to add any vanilla game armors or clothes, but if i see something i like, i wont say no to it. Yes, i would very much like to add other clothes, armor, and backpacks, but the main focus is on things not completely mundane - funny but cool things like the French Maid, the Bunny Outfit, or some Nurse outfit (Curie would surely like that!), etc. Lol, "sweet" Jezebel, i can only imagine! :-D and what about allowing us to mix-match parts of servitron and robot parts? i would love to have an servitron to have minigun/gatling laser on one hand, or swap leg with one of wheel from m150 mod Also had a little fun with Jezebel and turned her into a sex bot i've renamed Slutsworth. 6000SUX wrote: Tried the mod out, loved it and named my new companion Sexual Assaultron.
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